Art Director + Creative Lead + Creative Manager
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Art Direction. Creative Strategy. Creative Management.
I build the visual worlds for some of the most recognized and lucrative IP on the planet. Previously, I helped shape the graphic language of Call of Duty, the best-selling video game franchise in history. Currently, I am designing packaging and brand identity at Mattel for Universal's Jurassic World, Disney's Toy Story, Netflix's KPop Demon Hunters, and Imaginext.
My work includes a Masters of the Universe collaboration with artist James Jean and a Jurassic Park, San Diego, Comic-Con release that sold out in a record 13 minutes. The 2025 Jurassic Park offering earned a Toys and Games in Entertainment nomination (TAGIE) for Innovative Art and Design Visuals of the Year.
I am drawn to the intersection where culture and technology are converging, and the opportunities adherent to arriving to this fulcrum early. I identify trends as they emerge, deliver premium work within lean budgets, and embrace emerging tools as creative instruments. Today I lead teams, shape brands with staying power, and produce work of lasting, cultural consequence.
Before earning an MFA in Graphic Design, I was a High School Art teacher. During my time as an educator, I was lucky to have roles that extended beyond the classroom. For 15 years, I was tasked with building curriculum and culture in new and struggling schools that ranged from a secondary comprehensive in England, to public, charter, and private institutions in the US. These roles taught me how to organize ideas into a clear plan, read a room and adjust in real time, give authentic feedback that sharpens an individuals work, adjust culture for positive, community impact, and make ideas land for prescribed audiences. Those instincts shape how I lead and learn today.