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Art Director + Creative Lead + Creative Manager
CALL OF DUTY
Assets in Play
Immersion is a detail discipline. This work lives at street level: transit graphics, signage, and environmental moments, built to make players feel a place before they read it. Authenticity here is measured in seconds. If a player stops to question a sign, the illusory world breaks.

World Branding
Call of Duty: Modern Warfare III, Trojan Horse
City and Business Wayfinding and Signage

Lived in_Graffiti Tunnel
Call of Duty: Modern Warfare III, Mind the Gap
Illustrated tunnel graphics, localized for London

I've Been There
Call of Duty: Modern Warfare III, Trojan Horse
Storefront and street signage

Fluency Across Styles
Call of Duty: Modern Warfare III, Trojan Horse
Postcards, Snacks, Ticket Booths

Beat the Clock
Call of Duty: Modern Warfare III, Mind the Gap
Bear graphic for story-driven mini-game

Dragon Mosaic
Call of Duty: Warzone, Fortune's Keep
Throne room floor that spirals open to reveal a secret room

Genus Firmamentum
Call of Duty: Warzone, Fortune's Keep
Custom weapon finish, one of thousands of shipped in-game assets

Beach Clubbing
Call of Duty: Warzone, Ashika Island
Flip-flops, Speedos, Bikinis, Beach Balls - Bus Shelter, City Signage

Multi-cultural Fish
Call of Duty: Warzone, Ashika Island
Indoor and outdoor signage for a small Japanese Island - Aquarium

Sake Set Dressing
Call of Duty: Warzone, Ashika Island
Wall Decor, Menus, Restaurant Branding - Sushi Bar

Beach Clubbing
Call of Duty: Warzone, Ashika Island
Flip-flops, Speedos, Bikinis, Beach Balls - Bus Shelter, City Signage
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