top of page
Art Director + Creative Lead + Creative Manager
DESIGN CHAMELEON
Engrossing Players with Detail
The objects inside a world sell it as much as the architecture. I designed the branded artifacts players pick up, walk past, and fight over: posters, product labels, weapon decals, mode icons, title screens, and menus, including work for Black Ops 6. Each asset began with 30 or more iterations before refinement. In a franchise this scrutinized, every prop is a brand with its own logic.








































bottom of page












